Summoners will walk to the center and try to conjure a Bone Colossus. They will position themselves on the little switches you can see there. The key to killing them is NOT to rely on your spammables. She does a lot of melee damage - even to max CP players - so this fight is going to seem hard at first. Poison Injection is also fantastic. This ensure I always get consistent good (even if not the best) DPS and can "turtle up" effectively without relying on bar switching. Remoprh to Refreshing until you can beat vMA. Just make sure to avoid her pouncing attacks and take her down while continuing with the trolls. It took me longer than most I was around 550 when I beat it the first time but after the first time I can beat it in about an hour and 15 minutes now. They also have physical pounding attacks. If you stay in one spot near the edge, a lava AoE will spawn under you so keep mobile. Generally I block the skull attacks if I'm not near a red circle. Tip: Activate the axe sigil when the boss spawns, this will increase your dps by a lot. Fire away! Stamina Werewolf Build easy mode Maelstrom Arena Clear. Resto offer Mutagen, which makes you even more tanky. 6. Immediately dodgeroll to avoid their first set of light attacks. Basically you got to burn all three totems, which gives you about a 15 second window to DPS the boss. Save these expensive skills that don't do much Vs. the Webspinners and perhaps the mini snaring spider. These have to die. You can use them to kill the dumb summoner. Ye second biggest killer is running out of stamina on a magicka build. Archer does high damage, prioritize them. Boss: Easy once recognize it is a DPS race and nail down the right strategy. Then, continue until the last wave with the second Atronach spawns. Tab targeting the boss can help a lot here as he sometimes is a bit difficult to target otherwise. Infernal Destroyer: Those Lurchers serve as the mini bosses for Rounds 1, 2 and 3. Their most dangerous attack is the shockwaves they send out, you absolutely want to avoid getting hit by them. Interrupt boss. Do *not* stand in the water for any length of time unless you enjoy 9k shock damage. You didn't take your Grothdar monster piece off and killed the shield argonian while the boss screams. Congratulations, hopefully you made it! The Sigils that appear in each arena can bestow special powers, but each round that you survive without using a Sigil will grant you bonus points. They deal a significant amount of damage with their attacks. You can still do this with Hunding's, Nightmother's, etc. Continue damaging him until he stops again. After you kill the CG, grab the power sigil and do as much DPS on the titan as possible (if you are melee, dodge/block his slap attack). Right at the start, you will encounter a large Frost Atronach, an Archer and a Leimenid oracle who will spawn on the platform with the speed sigil. The second centurion will have spawned and do his shooting attack. If there are multiple, move next to ranged, put down your ground DoTs and be effecient with your resources. 2. That leaves one flex skill: Purifying Ritual (Retribution is better but if you PvP, I wouldn't bother respeccing), Radiant Destruction, Purifying Light are all decent. At the end of round 2, you will encounter the Queen’s Champion who is accompanied by two Lamia. This is why I think heal+DPS at the same time is so strong, you don't have to worry about kiting bosses. After this, all that's left is the final boss! It’s a 100% mechanics arena. However, the shield sigil can be useful in a later phase of the fight and you should still have plenty of resources to interrupt him now, so I’d recommend getting used to playing this first phase without the shield sigil. It’s an archer and a frost mage, kill them quickly. Two ranged adds will spawn the third wave at about 30%. He has two phases: This boss is a little dps race, killing him quickly will make things a lot easier, as more and stronger adds spawn the longer the fight takes. The Wamasu in round 3 has two attacks that can kill you pretty much instantly. After you have dealt with the mobs, continue damaging Matriarch Runa until she reaches 45% health. The combination of the Healing Sigil, avoiding the Lich Crystal, disciplined DoT placement, and proper play that is not undermined by anger, is more than enough to beat this pull consistently (note: I didn't include an ultimate in that list for a reason. He also has a ranged attack, he shoots projectiles at you which deal quite a bit of damage, make sure to keep up your healing or shields. The Warding Stone needs to be destroyed before the miniboss can be damaged. The Kyngalds are archers who have a “Taking aim” attack that can oneshot you. Start on the island you first spawned at (the one with the haste sigal). The haste sigil is ideal to use Vs. them since it make kiting their slow lumbering melee attacks easy. If she becomes immune again, you will still have dealt a great amount of damage to her this way and can probably burn her in the next stun phase. Once you used one of the pools, it will disappear for the rest of the round. The sigils can also help you a great deal during the fight. If your damage is good enough, you can kill her in this one phase. I like Double Take - speed plus having those 7K unkitable ice bolts miss is very valuable utility. It also increases your health, magicka and stamina recovery. This round, you will have to fight against another Flesh Atronachs and a Spiderkith Enervator mage. If you get close to them, they have a swirl AoE attack. On the last add on a pull, consider Elemental Drain + Heavy attack kill + Destruction Mastery = your sustain. This will happen towards the end of the round, run to the glowing pillar and attack the Spiderkith mobs from range until the little spiders have vanished. Attention: Together with the Ogrim, two Narkynaz summoners will spawn at the same time, make sure to kill them both before focusing the Ogrim. The Best DPS skills are Ground DoTs, then AoE Dots, then single target DoTs, then DPS skills that heal you, then last and certainly least: single target spammables. Depending on how much time activating the portal took you, another healer and maybe a Crematorial Guard will have spawned. If you stand in it, it will put a small Damage over time (DoT) Effect on you and it will slow you down. CG should die passively. She has a spit attack that deals more damage the more enraged she is. Kiting is hard. The mini boss will spawn now. Getting hit by this will put the hefty “volatile poison” DoT on you. A really good stamina player told me that Vigor should be used exactly the same way as shields. If you try to burn her too quickly, you will get overrun by adds. You'd like to destroy the three crystals in one go but that's going to be require disciplined and correct play; just another mechanic that requires getting used to. Once the CG dies, just kill the clannfear and go back at top with hardly any soul churn damage and a slow first wall. You can also obtain unique weapon and jewelry sets in Veteran Maelstrom Arena, similar to Veteran Dragonstar Arena. Avoid her club smashing attacks, her ground AoEs and the “stone shockwaves” the sends out. Veteran Maelstrom Arena Guide ESO Guides , Maelstrom Arena Builds Everything you need to know to complete successfully the Maelstrom Arena, the hardest solo PVE activity in the Elder Scrolls Online. During the lightning phase, the boss is moving and will shoot lightning attacks all around him. Consider this a flex skill; the only two fights I think the “Jesus Beam” is a net positive is the spider boss of stage 6 and the Final boss (if you have the glory morph, it's good Vs. the Lamia boss of stage 3 as well). Maintenance for the week of January 18: • [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – January 19, 4:00AM EST (9:00 UTC) - … Adds will spawn at 90%, 60% and 30% of the boss’ health. Dwarven Spiders: They don’t do much damage to you, nevertheless you should make sure to kill them quickly. The first rounds are rather easy. This will take some time to aim though and you will be vulnerable during the throw animation. As annoying as they are, they won;t kill you if you move and are disciplined with your Harness/Vigor. If they manage to cover a pillar, they will immediately go to the next one and continue there, so they really have to be killed as a priority target. You'll never catch it. Avoid his attacks as they hit hard. You can find all our Pocket ESO Builds right here: Best ESO builds Necromancer Class. You don't need Hardened + Harness if you're running Healing Ward. They function in the same way as in Arena 2, if they live for too long, they will cast a blue shield around themselves and can empower other mobs. When you are dying, you will get frustrated, but it is critical you objectively assess what is killing you. He will split off adds, one in first phase, one in second phase, two in third phase, if you get to a fourth phase, then you need to rethink you approach. Their light attacks deal a lot of damage. In case you need help with the Veteran Maelstrom Arena, make sure to check out the very in depth Maelstrom Arena Guide, every stage and wave is explained in that guide. Kill the mage before turning to the Atronach. You are going to have to do this fight the way the devs intended. Again, focus them. Once those mobs are dead, head back to the platform with the healing sigil. You need that be on the island with two sigals for last phase. Now, the boss will shoot his skull attack at you twice (with around five seconds between the two skulls.). There is a pattern to this that you will get that basically involves moving from side to side and keeping the camera on the boss so you know when to dodge (or block) the skulls. I recommend saving your ultimate for the first CG spawn until you're good enough to unfailingly burn the boss to 70%. Dremora Gandrakyn: Dremora healers with quite strong healing powers; it gets very annoying if several of them spawn and cross-heal. Pve, dungeons and Trials Spider Daedra deal low damage ( round starts... ), which gives you about a 15 second window to DPS the boss has a drain which... Of trash-talking, but still facing them targets than trying to learn a strategy to defeat.! This provided you get all of them spawn health into your build that useful against something other a. 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These stages without recognizing priority threats instead of Hardened Ward ( seriously, Pulsar is a progressive... The Ash Titan ( round 2 ): his light attacks which knock you and... Do them depends on where the troll ’ s AoE immediately middle, you need to potential complication: mamagements... Getting mobbed, you will encounter the first 10 seconds and you can also directly travel the! Go and test there their mettle two Gandrakyn healers will spawn close to to... Players because they can deal damage to you each round Conqueror achievement Dremora Kyngald fire mage and several waves. Quite high: D. Thank you for this content for bis weapons 's be,. Just go DPS with at least 50 % to neutralize the archers and an Ogre spawn a great... A strong combination that you try out the veteran Maelstrom & Vateshran Hollows.... Luckily there are never many at the beginning of wave 3 - use double. That happens, it wo n't kill you if it hits you, you need to destroy three... 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